A LITTLE GUIDANCE. BETTER FEEDBACK.

How to playtest.

Eight simple steps from your first launch to feedback a game creator can actually use.

STEP 4 OF 8

Know what to look for

Look beyond whether you won or lost.

Goals & learning

Did you understand the goal and next action? Which instruction or prompt helped—or left you guessing?

Controls & feel

Were inputs responsive and consistent? Did movement, aiming, interaction, or the camera behave as you expected?

Fun & pacing

Which moment made you want another try? Where did progress drag, become repetitive, or feel unfair?

Clarity & access

Could you read text and understand menus? Check contrast, text size, sound cues, subtitles, and control options relevant to your experience.

Technical issues

Look for crashes, stutters, broken interactions, audio problems, and saves that fail. Include your device, game build, location, and repeat steps.

Motivation & fit

Would you wishlist it or play again? Name a specific reason and who you think would enjoy the experience.

Report your experience, not a diagnosis you cannot verify. “The game stuttered when three enemies appeared” is more useful than guessing which part of the code is broken.

Put it into practice.

Explore funded playtests with open spots. Read the brief and get accepted before starting.

Your next playtest is on its way.

No open funded playtests are available right now. Check discovery again as creators publish new games.